Home / Mechanics
Mechanics
Timings
Attack cooldown | s |
Build window | min |
New castle shield | h |
Payout | every min |
Read word regrows | min |
Full heal | min |
Shopkeeper visit | - min per hour |
Reading
- scholars (up to with gear). Each word read: +1

- About words a minute to start with, fully trained.
- Read words vanish for everyone, then regrow.
- Only one tab at a time works: the one you clicked last.
- Scholar gear turns up while reading: % per reading.
Upgrades: scholar training
Castles
| Price | - - |
| Payout | × prominence, up to % more on old articles (15 years) |
| Loot if taken | % of price |
| Limit | None |
| Article | Words | Links | Age | Price |  | Loot |
|---|
Power
- Every article has a power from 1 to , from its words and links.
- A warlord has a power too: the strongest article he usually beats from full health.
- A fresh warlord is power . Training and gear raise it; city-hub sets raise it further.
- It is a guide, not a promise: fights have luck in them.
Defenders
- An unclaimed article is guarded by defenders of its power: 1 to of them.
- A castle is guarded by one ghost: a copy of its owner's warlord at full health, with his gear and sets.
- Fighting a ghost never hurts the owner. The same ghost guards all his castles.
- Fought one at a time. 600 rounds max.
| Power | Count | each | total | hit |
|---|
Warlord
Health | |
Damage | |
Speed | 1 attack per round |
Defense | 0% (max %) |
Min health to siege | % |
Training
Each level costs ×.
Scholar training
Each level costs ×, like the warlord's.
City hubs
- An article that cites or more others is a city hub. Lists, indexes, years and disambiguation pages are not.
- Hold the hub and castles on the articles it cites. Each cited castle gives 1/ of the bonus, up to the full set.
- Without the hub itself the set gives nothing. A cited article counts for every hub that cites it.
- Each hub gives one fixed bonus. Several hubs of the same kind add up, up to a limit.
| Bonus | Effect at full set | Per hub | Limit |
|---|
Shops and drops
- items per shop, same for everyone.
- Each item once per player.
- Siege win: % drop chance (weapons and armor).
- Stationers and bookbinders sell quills and tomes for the scholars.
Prices
Death
- Last castle lost: everything resets.
- Ranked by survival time and by warlord power.