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Guide
Goal
Hold castles.
They pay gold.
Scholars read. Words are your other currency.
Lose your last castle and the run ends.
First 10 minutes
- Finish the intro and the trial fight.
- Your first castle is free and shielded for 12 h.
- Keep the tab visible. Scholars only work on screen.
Economy
| Reading. About 600 an hour. | |
| Castles. Every 5 min. |
Choosing
- Every article has a power from 1 to 100. A fresh warlord beats up to .
- Big articles: more gold, much stronger defenders.
- An owned castle is guarded by a ghost of its owner's warlord, whatever the article.
Sieges
Clear the defenders.
Build within 10 minutes.
New castles are shielded for 12 h.
Health
Carries over between fights. Full heal in 30 min.
- Under 25% you cannot attack.
- Train health, damage and speed in the Warlord window.
- Your power number is the strongest article you usually beat.
Scholars
Train them and give them a quill and a tome in the Scholars window.
- Faster reading, shorter rests, extra adjacent words and whole phrases.
- One tab at a time: the tab you click on gets them.
City hubs
- A few huge articles cite more than others.
- Hold one and castles on of the articles it cites: you get its bonus.
Shopkeepers
They roam articles for a few minutes each hour. No map.
- Click one to shop. Siege wins can drop gear too.
Staying alive
- Spread out. Several mid-sized castles beat one big one.
- Watch shield timers in Overview.
First day
0-10 min
Intro, first castle.
1 h
Build 2-3 cheap castles.
Evening
Train health, then damage. Find a shopkeeper.
Day 2
Take other players' castles.